couple tips on crafting:
Market price for flux is so out of whack that it's hard to profit from any of the hard item crafts (handi, weapon, tailor, armor). There are so few designs that are worth it (atk speed/run speed for armor & weapons, flight speed/hp/crit/boost/etc. for accessories. Any design for these that makes an item worth making is going to cost a large chunk of cash.
If you do decide to do one of these make sure your gathering is at least high enough to gather what you'll need for items most worth crafting. It's impossible to sell anything for more than it costs to make in this game if you buy 100% of the mats.
The basic breakdown of each of these is:
Handicrafting has a low req for the # of mats but the cost of regents for refining them is high. Sandpaper and such can get expensive. Most accessories are crit required meaning that in order to make one thing, you will have to crit another item and use that in making what you are going for. Can be frustrating if you can't get the first item to crit. Same goes for some of the weapons made with this.
Armorsmithing has a high req for the number of mats but the cost of refining regents is reasonable. All the recipes are single crit too meaning you don't have to crit one thing to make another (like handi.) The expert quest for this is kinda a pain but I got it on the 5th try. But be prepared to have lots and lots of mats if you are really trying to crit a certain item. (5 tries at the expert quest took roughly 10,000 orichalcum ingots, all gathered and crafted by myself o.O').
Tailoring is moderate on the #req for mats and the regents but the catch is you will actually have to crit the materials for making an item vs having to crit the actual item. So if something takes 40 of a critted material and luck isn't on your side it can be frustrating and costly.
Weaponsmith has probably the lowest req for the # of mats and the regents are in line with armorsmithing. But WS can be probably the most expensive and frustrating of all the crafts. The reason being, the best items made will actually take a "triple crit" to make. This means that first you will have to crit a white recipe into a green, then take the green item and crit it to either a blue item or a higher lvl green (depending on the recipe), then the 2nd critted item is actually what you will use to make the final product. Can be maddening if you have a hard time just getting the first or second crit, only to watch it fail on the last one and have to start over.
Alchemy and cooking are the only safe bets in this game. Alchemy is a solid money maker and you only really need to get it to about 380 to start making the most sought after consumables (310 for major potions, 380 for speed scrolls). Get your gathering up high enough to collect diamonds and aether and you can sells run scrolls for twice the cost of making them

. Cooking is by far the cheapest and easiest to level and master. Calydon dumplings, moonflower sushi, lumine cocktails, and aether jellies are always guaranteed to sell.
Hope this helps.
edit: lol just remembered the asmodian consumables have different names. Basically the foods that sell the best are +50 crit/+50 acc, +50 m. boost/+50 m. acc., +hp/mp treatment, and 4k dp jellies for whatever the asmo equivalent is
