Let's try this again

Moderator: Aion Moderators

Let's try this again

Postby Sable Wood » Thu Jul 01, 2010 9:03 am

Crafting gets very expensive and time-consuming. It also fills up too much space in storage.

Rik is at 301 handicrafting, 170 armorsmithing.

I'm at 102 cooking.

It's pretty easy to get to 100, but let's have Rik concentrate on Handicrafting and me on cooking. Gwyn, did you want to focus on one? I thought you said tailoring?

We are going to try to clear out some warehouse room, too. Rik will store all the accessory flux, and I will store the weapon flux. The armor flux can stay where it is.

If anyone has any cooking designs, pass them along to me, and Rik, I will put my handicrafting designs in storage for you. If you have them already, then sell them, ok?

This should help our own individual storages, too, because we can pass along the stuff we won't need. Yay!
Sable Wood - Ashyn - Hollye - Roze - Valerie - Aloe - Fern - Monah - Autumne - Sedar - Celeste - Marissa - Noe Badi
User avatar
Sable Wood
Cthulhu
 
Posts: 1089
Joined: Sat Mar 31, 2007 9:37 am

Re: Let's try this again

Postby rikbar » Thu Jul 01, 2010 11:39 am

Cool, I got the flux's this morning, I will check but I'm pretty sure I have some cooking recipes I will pass to you.

If anyone else is looking to craft or wants to let us know what you are looking for/ need so we can keep an eye out for it.

thanks Linda
Rik Resolute, Rik Ualist, St. Rik and a few more.
User avatar
rikbar
Guild Officer
 
Posts: 538
Joined: Mon Apr 02, 2007 6:49 am
Location: South Dakota

Re: Let's try this again

Postby SassySusan86 » Thu Jul 01, 2010 1:39 pm

I have both weaponsmithing & tailoring in the 50's. It is much easier to concentrate on 1 or 2 technics than try to do them all. Just let me know which one you think would be more beneficial and I will concentrate on that.
Gwyneth Macewen (r); Holly Go Lightly N (derv); Audra Pryce (ele); Southern Charmer (me); Killarney Rose (sin); Beauty Will Slay U (w); Much Ado For Not (pvp); Bon Appetito (n); Nike De Samothrace (para); Lady Aurora Macewen (mo); Black Dahlia Rose (rit)
User avatar
SassySusan86
FEAR Leader
 
Posts: 915
Joined: Mon Nov 19, 2007 4:32 pm
Location: The Peach State

Re: Let's try this again

Postby Sable Wood » Thu Jul 01, 2010 4:19 pm

Could you try tailoring then, Gwyn? "This allows you to make Cloth Armor, Leather Armor, and Belts." I think it is less expensivefor mats anyway.
Sable Wood - Ashyn - Hollye - Roze - Valerie - Aloe - Fern - Monah - Autumne - Sedar - Celeste - Marissa - Noe Badi
User avatar
Sable Wood
Cthulhu
 
Posts: 1089
Joined: Sat Mar 31, 2007 9:37 am

Re: Let's try this again

Postby Sable Wood » Thu Jul 01, 2010 5:21 pm

Okay, now what do you think of this? We need to manage what goes into the warehouse, and how long it stays. For the next week or so, we'll be swapping back and forth, so it will probably remain full for awhile. But once the dust settles, how about if we have a few guidelines for storage?

Like: put in all fluxes, stigmas that you don't want. (Rik and I will be taking out the accessory and weapon flux for storing)
Put in any mats for tailoring, handicrafting, cooking and alchemy. Gwyn will take the tailoring stuff out, Rik will take the handicrafting stuff out, and I will take the cooking stuff out. If any of us wants to sell what we take out (because we don't need it) then we can.
Put in any potions, scrolls or foods that we make. They stack :-)
If you make a necklace or weapon or armor piece that is nice, post it in the motd with your name but don't put it in the warehouse unless someone says they want it. If no one wants it, sell it.
In other words, don't put stuff in the warehouse just because it's nice, because it takes time to sell stuff.
If you get a nice drop in loot, and you think someone can use it, put it in the warehouse but if it doesn't go in a week or so, take it out and sell it.

Am I being too restrictive?
Sable Wood - Ashyn - Hollye - Roze - Valerie - Aloe - Fern - Monah - Autumne - Sedar - Celeste - Marissa - Noe Badi
User avatar
Sable Wood
Cthulhu
 
Posts: 1089
Joined: Sat Mar 31, 2007 9:37 am

Re: Let's try this again

Postby rikbar » Fri Jul 02, 2010 8:25 am

Sounds good to me, will help a ton to keep everything organized better.

thanks
Linda
Rik Resolute, Rik Ualist, St. Rik and a few more.
User avatar
rikbar
Guild Officer
 
Posts: 538
Joined: Mon Apr 02, 2007 6:49 am
Location: South Dakota

Re: Let's try this again

Postby Ikarisan » Thu Jul 08, 2010 1:04 pm

couple tips on crafting:

Market price for flux is so out of whack that it's hard to profit from any of the hard item crafts (handi, weapon, tailor, armor). There are so few designs that are worth it (atk speed/run speed for armor & weapons, flight speed/hp/crit/boost/etc. for accessories. Any design for these that makes an item worth making is going to cost a large chunk of cash.

If you do decide to do one of these make sure your gathering is at least high enough to gather what you'll need for items most worth crafting. It's impossible to sell anything for more than it costs to make in this game if you buy 100% of the mats.

The basic breakdown of each of these is:
Handicrafting has a low req for the # of mats but the cost of regents for refining them is high. Sandpaper and such can get expensive. Most accessories are crit required meaning that in order to make one thing, you will have to crit another item and use that in making what you are going for. Can be frustrating if you can't get the first item to crit. Same goes for some of the weapons made with this.

Armorsmithing has a high req for the number of mats but the cost of refining regents is reasonable. All the recipes are single crit too meaning you don't have to crit one thing to make another (like handi.) The expert quest for this is kinda a pain but I got it on the 5th try. But be prepared to have lots and lots of mats if you are really trying to crit a certain item. (5 tries at the expert quest took roughly 10,000 orichalcum ingots, all gathered and crafted by myself o.O').

Tailoring is moderate on the #req for mats and the regents but the catch is you will actually have to crit the materials for making an item vs having to crit the actual item. So if something takes 40 of a critted material and luck isn't on your side it can be frustrating and costly.

Weaponsmith has probably the lowest req for the # of mats and the regents are in line with armorsmithing. But WS can be probably the most expensive and frustrating of all the crafts. The reason being, the best items made will actually take a "triple crit" to make. This means that first you will have to crit a white recipe into a green, then take the green item and crit it to either a blue item or a higher lvl green (depending on the recipe), then the 2nd critted item is actually what you will use to make the final product. Can be maddening if you have a hard time just getting the first or second crit, only to watch it fail on the last one and have to start over.

Alchemy and cooking are the only safe bets in this game. Alchemy is a solid money maker and you only really need to get it to about 380 to start making the most sought after consumables (310 for major potions, 380 for speed scrolls). Get your gathering up high enough to collect diamonds and aether and you can sells run scrolls for twice the cost of making them ;). Cooking is by far the cheapest and easiest to level and master. Calydon dumplings, moonflower sushi, lumine cocktails, and aether jellies are always guaranteed to sell.

Hope this helps.

edit: lol just remembered the asmodian consumables have different names. Basically the foods that sell the best are +50 crit/+50 acc, +50 m. boost/+50 m. acc., +hp/mp treatment, and 4k dp jellies for whatever the asmo equivalent is :P
Image
User avatar
Ikarisan
Guild Officer
 
Posts: 681
Joined: Fri Jun 27, 2008 7:30 am
Location: Virginia


Return to Crafting

Who is online

Users browsing this forum: No registered users and 1 guest